![]() For the sake of game play, making us wait a long time doing a repetitive task, doesn't add much IMO. I admit that it is more difficult than it was before (and I'm glad for that), but its still easily doable. It just takes a long time to burn the zombies down. I know that insane is supposed to be next to unplayable, but currently its not. TL DR I like the nerfing of the fire damage on zombies making it more difficult to use fire as a controlled weapon, but I think they may have nerfed it just a little too much, making game play suffer as I get RL bored of kiting a flaming ball for minutes. So, fire is often the best option in some situations. (BTW I have seen some AWESOME mega hordes!) And with an insane amount of zombies I am just kiting a horde into another horde. But, Q calling and shooting a gun in the air often doesn't aggro them all away, so multiple kiting trips is necessary. My other options are to fight them, but with the new hording and an insane amount of zombies, that is often not a good idea. After I have them all kited and on fire, burning in a ball for 2 minutes or so, I start to get RL bored. I like that I have to do this, but I feel that its just a bit too long. ![]() So I spend a lot of time kiting balls of flaming zombies in a circle. My issue is that we often play with an insane amount of zombies and using fire is almost a required tactic in some situations (especially with the new hording of zombies). Maybe add just like 10-15% of the damage back? However, I think they may have nerfed it just a little too much. ![]() The risk of kiting zombies for awhile is higher than it was before and the risk of losing buildings is a lot higher than it was before. The trail of fire they leave is a lot more dangerous. Now, using fire is a much more dangerous tactic since zombies can easily wander off into houses, buildings, etc if they aren't kited and corralled properly. What are everyone's thoughts on the reduction of fire damage to zombies?
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